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YY_UVmapper


ft-UVPass

EFX Render Elements Z Depth Tools

Layer Repeater

Newton 2

rd: Render Layers

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rd: Render Layers rd: Render Layers
http://aescripts.com/rd-render-layers/

Renders each of the selected layers separately. You might find this script useful if layers represent different versions of an effect or different parts of an effect that you want to render as separate "passes" for flexibility in how they get composited.

rd: Script Launcher

animationPATTERNS


Plexus 2.0.5 OBJ container only "half full"

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Hi - I'm testing the demo of Plexus 2.0.5 and want to use extruded text as a container for (example) a cube primitive.

It seems however I create the container, i.e either importing an OBJ, using another Plexus text layer as an instance, or even converting the text to AE AE masks and using Plexus Paths as an instance, only the approximately half of the letters are filled.

E.g if container was word 'news' then only 'ne' are filled and the cube appears unconstrained in other areas. If I make another word e.g "Welcome" then
"Wel" and some of the 'c' are filled, the remainder of the word missed off.

Swapping the container to sphere or cube (instead of instance) works as expected, and importing a simple OBJ like a cube also seems to work ok.
Is there a vertex limit or similar on OBJ's as containers, and even so how does this account for same result when using text or paths?

Any ideas?


AudioToMarkers

Array

Elementary

Smart Precomposer

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Smart Precomposer Smart Precomposer
http://aescripts.com/smart-precomposer/

Smart Precomposer allows you to do a "precompose and leave all attributes" on text and shape layers, which After Effects otherwise doesn't allow. What's more, Smart Precomposer allows you to precompose any type of layer and selectively move some attributes into the new precomp, while leaving the rest in the original comp.

rd: Pre-compose

CompsFromSpreadsheet 4


newton

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I want to know where is the license code for newton or key ..., When I'm on after effects?! thank you

Throttle-n-Purge

Plexus 2

Plexus OBJ Sequence Exporter for C4D

Plexus 2 textured sprite error

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Hello,

I've installed the trial version (v2.0.2b) but I keep getting the same error as soon as I attach a textured sprite to a points renderer, when I move the timeline AE gives me the error "58::0 unsafe operation attempted". I've tried it on different computers (win7 64bit) and in different versions of AE (cs5 and cs6) and it gives the same error, any thoughts?

Thanks
/Jonas
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